Bone Creature | |
---|---|
Statistics | |
Health | 40 (×20) |
Size | Width: 1 block Height: 1.6 blocks |
Damage | Easy: 2.5 (×1.25) Normal: 3 (×1.5) Hard: 4.5 (×2.25) |
Armor | 1 (×0.5) |
Environment | Overworld |
Hostility | Aggressive |
Classification | Undead |
Mob attributes | Ranged Immunity |
XP | 9 |
ID | aoa3:bone_creature |
Version added | 1.1 |
Bone Creatures are hostile melee mobs that spawn naturally in the Overworld.
Spawning
Bone Creatures spawn naturally in most biomes in the Overworld.
They will only spawn during the night, or in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.
Behavior
Bone Creatures are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.
They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Unique Abilities
When a Bone Creature successfully attacks an entity, it will apply slowness 41 for 1.5 seconds, effectively stunning their target.
Classification
Bone Creatures are classified as undead creatures, and as such the effects of Smite will apply to them.
Drops
Unique drops | |||
---|---|---|---|
Item | Quantity | Looting | Chance |
Overworld Table | - | - | 100.0% |
The above pool is rolled 1 time | |||
Bone | 0-2 | +0-1 per level | 100.0% |
The above pool is rolled 1 time |
Experience
Bone Creatures drop 9 experience when killed.