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Bone Creature

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Bone Creature
Bone Creature.png
Health 40 (Heart.png×20)
Size Width: 1 block
Height: 1.6 blocks
Damage Easy: 1.5 (Heart.png×0.75)
Normal: 3 (Heart.png×1.5)
Hard: 4.5 (Heart.png×2.25)
Armor 1 (Armor icon.png×0.5)
Environment Overworld
Hostility Aggressive
Classification Undead
Mob attributes Ranged Immunity
XP Xp Orb.png 9
Id aoa3:bone_creature
Version added 1.1

Bone Creatures are hostile melee mobs that spawn naturally in the Overworld.

Spawning[edit | edit source]

Bone Creatures spawn naturally in most biomes in the Overworld.

They will only spawn during the night, or in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

Behavior[edit | edit source]

Bone Creatures are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

Unique Abilities[edit | edit source]

When a Bone Creature successfully attacks an entity, it will apply slowness 41 for 1.5 seconds, effectively stunning their target.

Immunities[edit | edit source]

Bone Creatures are completely immune to ranged damage. This includes bows and thrown weapons, but not guns or blasters.

Classification[edit | edit source]

Bone Creatures are classified as undead creatures, and as such the effects of Smite will apply to them.

Drops[edit | edit source]

Unique drops
Item Quantity Looting Chance
Overworld Table 100.0%
The above pool is rolled 1 time.
Bone.png Bone 0-2 +0-1 per level 100.0%
The above pool is rolled 1 time.

Experience[edit | edit source]

Bone Creatures drop Xp Orb.png 9 experience when killed.