Automaton
Automaton | |
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Statistics | |
Health | 80 (![]() |
Size | Width: 1.125 blocks Height: 2.125 blocks |
Damage | Easy: 5 (![]() Normal: 10 ( ![]() Hard: 15 ( ![]() |
Environment | The Haven |
Hostility | Aggressive |
XP | ![]() |
Living sound | |
Hurt sound | |
Death sound | |
Version added | 1.0 |
The Automaton is an aggressive melee golem-like mob that comes in many colors.
Contents
Spawning[edit | edit source]
Automatons spawn naturally in the Haven. They will despawn if the player gets to far away from them, or if the difficulty is set to Peaceful.
Behavior[edit | edit source]
Automatons will pursue players that get within 16 blocks of one. They will always float on water, even if their target is below them. Automatons use melee attacks, and will apply strong knockback upon hitting the player.
Drops[edit | edit source]
Unique drops | ||||
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Item | Quantity | Looting | Chance | Notes |
Haven Table | – | – | 100.0% | |
The above pool is rolled 1 time. | ||||
Nothing | – | – | 80.0% | Chance is decreased with each level of luck and/or looting. |
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1 | – | 16.0% | |
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1 | – | 4.0% | Chance is increased with each level of luck and/or looting. |
The above pool is rolled 1 time. |
See also[edit | edit source]
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