Archerguns are ranged weapons that are a hybrid between bows and guns. Archerguns can be used by pressing use, with most Archerguns requiring Holly Arrows to fire. When firing an archergun, the impact from the recoil will cause the player to look up slightly.
Archerguns deal ranged damage, and deal no damage to enemies with Ranged Immunity.
Enchanting[edit | edit source]
Archerguns can be given the following enchantments:
List of Archerguns[edit | edit source]
Below is a list of all Archerguns in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.
|Name||Damage||Unholster time||Fire rate||Durability||Effects|
|Coral Archergun||13 (×6.5)||1.89s||1.66/sec||600||Slows targets|
|Lunar Archergun||10.5 (×5.25)||1.72s||1.66/sec||1530||Arrows have no gravity|
|Mecha Archergun||11.5 (×5.75)||1.61s||1.25/sec||1300|
|Pyro Archergun||7.5 (×3.75)||1.56s||1.66/sec||950||Sets targets on fire|
|Rosidian Archergun||9 (×4.5)||1.64s||1.66/sec||1280||Occasionally leeches health from the target|
|Skeletal Archergun||8.5 (×4.25)||1.61s||1.66/sec||1100|
|Spectral Archergun||6.5 (×3.25)||1.69s||2.5/sec||1600||Requires no ammunition|
|Troll's Archergun||9.5 (×4.75)||1.54s||1.25/sec||800|
|Viral Archergun||9 (×4.5)||1.64s||1.66/sec||1250||Poisons targets|