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ArcWizard

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HunterSkill.png

This creature is a Hunter mob that can only be damaged when the player reaches a certain Hunter level.


ArcWizard
ArcWizard.png
Health 90 (Heart.png×45)
Size Width: 0.6 blocks
Height: 2.3 blocks
Damage 4 (Heart.png×2)
Environment The Shyrelands
Hostility Aggressive
Version Tslat 1.1
Living Sound
Hurt Sound
Death Sound
Mob Id nevermine.ArcWizard

The ArcWizard is a ranged hunter mob from the Shyrelands. The player has to be hunter level 66 in order to damage it.

Spawning[edit | edit source]

ArcWizards spawn from spawners found in ArcWizard Dungeons in the Shyrelands.

Behavior[edit | edit source]

ArcWizards are ranged mobs, and will fire projectiles at players within 8 blocks of them. ArcWizards will fire their projectiles at a speed of 1 projectile per second. Players who make contact with the projectile will be dealt 4 (Heart.png×2) damage.

They have the ability to pathfind. ArcWizards cannot do melee damage.

Drops[edit | edit source]

ArcWizards have a guaranteed chance to drop 3-6 Copper Coins when killed. They may rarely drop a Shyre Staff.

Item Drops Quantity Rate
Copper Coin.png Copper Coin 3-6 100%
Shyre Staff.png Shyre Staff 1 1%

Hunter xp[edit | edit source]

ArcWizards will also always drop 650 hunter xp when defeated.

Bestiary Entry[edit | edit source]

An accomplished mage from the Shyrelands, Arc Wizards can be found defending their training grounds from intruders.

Not much is known about them except that they all seem to come equipped with a shyre staff for casting spells.

Keep your distance, as it is not currently known how to communicate with them, and they will attack unknown intruders at a distance with harmful magic.

Gallery[edit | edit source]