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AoA3-Snapshot 3

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Aoa3-Snapshot 3 is the first officially released testing snapshot for the 3.0 update, which updates the mod to the 1.12.2 version of Minecraft. It was released on 18 August 2018. The snapshot currently contains most of the weapons and armors present in the previous versions of the mod, excluding some energy weapons. No dimensions, mobs, bosses are anything else from the mod has been implemented thus far.

It can be downloaded here.

Issues in the snapshot can be reported on the official Discord server.

Disclaimer: The snapshot is intended to be a testing snapshot, it is by no means a beta.

Additions[edit | edit source]

All weapons and armor as of Tslat 1.1.3 have been implemented in 1.12.2, excluding most energy weapons.

New skills[edit | edit source]

New items[edit | edit source]

  • Spreadshot
  • Tipped Holly Arrows
    • Comes in every potion effect that vanilla tipped arrows come in.
    • Supports potion effects from other mods.

New armor[edit | edit source]

Changes[edit | edit source]

Skills[edit | edit source]

  • Removed robbery.
  • Removed hermetism.

Resource systems[edit | edit source]

  • Resource systems can now be toggled on and off ('O' key by default).

AoA Notice Board[edit | edit source]

Items[edit | edit source]

  • Metal Pellet is replaced with Limonite Bullet for normal guns.
  • Cannonball has a new texture.

Weapons[edit | edit source]

A lot of the weapons in the mod received changes in the snapshot. Note: These weapon changes are not final and are subject to change.

Swords[edit | edit source]

All swords that received changes are listed below. All swords in the snapshot have 1.6 attack speed (same as diamond sword).

Weapon Changes
Amethyst Sword.png Amethyst Sword Damage changed from 8 (Heart.png×4) to 5 (Heart.png×2.5)
Baron Sword.png Baron Sword Damage changed from 22 (Heart.png×11) to 18 (Heart.png×9)
Bloodfury.png Bloodfury Damage changed from 21 (Heart.png×10.5) to 18 (Heart.png×9)
Bloodstone Sword.png Bloodstone Sword Damage changed from 18 (Heart.png×9) to 15 (Heart.png×7.5)
Candlefire Sword.png Candlefire Sword Damage changed from 8 (Heart.png×4) to 5 (Heart.png×2.5)
Effect changed from quadruple damage to triple damage
Caramel Carver.png Caramel Carver Damage changed from 18 (Heart.png×9) to 15 (Heart.png×7.5)
Coralstone Sword.png Coral Stone Sword Not present in snapshot
Coralstorm Sword.png Coralstorm Sword Damage changed from 21 (Heart.png×10.5) to 18 (Heart.png×9)
Creepified Sword.png Creepified Sword Creeper is only spawned on full swings
Crystallite Sword.png Crystallite Sword Damage changed from 18 (Heart.png×9) to 15 (Heart.png×7.5)
Crystal Maul.png Crystal Maul No longer is a sword, is now a maul
Emberstone Sword.png Emberstone Sword Damage changed from 11 (Heart.png×5.5) to 8 (Heart.png×4)
Explochron Sword.png Explochron Sword Damage changed from 21 (Heart.png×10.5) to 18 (Heart.png×9)
Fireborne Sword.png Fireborne Sword Damage changed from 18 (Heart.png×9) to 15 (Heart.png×7.5)
Guardian's Sword.png Guardian's Sword Damage changed from 24 (Heart.png×12) to 21 (Heart.png×10.5)
Harvester Sword.png Harvester Sword Damage changed from 27 (Heart.png×13.5) to 24 (Heart.png×12)
Holy Sword.png Holy Sword Damage changed from 8 (Heart.png×4) to 5 (Heart.png×2.5)
Horizon Maul.png Horizon Maul No longer is a sword, is now a maul
Illusion Sword.png Illusion Sword Damage changed from 25 (Heart.png×12.5) to 21 (Heart.png×10.5)
Has a new texture
Jade Sword.png Jade Sword Damage changed from 9 (Heart.png×4.5) to 6 (Heart.png×3)
Leg-Bone Sword.png Leg-Bone Sword Damage changed from 21 (Heart.png×10.5) to 18 (Heart.png×9)
Name is Legbone Sword in snapshot
Light's Way.png Light's Way Damage changed from 8 (Heart.png×4) to 5 (Heart.png×2.5)
Limonite Sword.png Limonite Sword Damage changed from 7 (Heart.png×3.5) to 4 (Heart.png×2)
Nethengeic Sword.png Nethengeic Sword Damage changed from 22 (Heart.png×11) to 18 (Heart.png×9)
Has a new texture
Rockbasher Sword.png Rockbasher Sword Damage changed from 24 (Heart.png×12) to 21 (Heart.png×10.5)
Rock-Pick Sword.png Rock-Pick Sword Now usable as a pickaxe
Has a new texture
Rosidian Sword.png Rosidian Sword Damage changed from 21 (Heart.png×10.5) to 18 (Heart.png×9)
Rosids are not present in snapshot
Rosite Sword.png Rosite Sword Damage changed from 9 (Heart.png×4.5) to 6 (Heart.png×3)
Runic Sword.png Runic Sword Damage changed from 24 (Heart.png×12) to 21 (Heart.png×10.5)
Has a new texture
Sapphire Sword.png Sapphire Sword Damage changed from 10 (Heart.png×5) to 7 (Heart.png×3.5)
Shadow Sword.png Shadow Sword Damage changed from 24 (Heart.png×12) to 21 (Heart.png×10.5)
Has a new texture
Shroomus Sword.png Shroomus Sword Damage changed from 24 (Heart.png×12) to 21 (Heart.png×10.5)
Skeletal Sword.png Skeletal Sword Damage changed from 24 (Heart.png×12) to 21 (Heart.png×10.5)
Supremacy Sword.png Supremacy Sword Damage changed from 8 (Heart.png×4) to 5 (Heart.png×2.5)
Sweet Sword.png Sweet Sword Damage changed from 18 (Heart.png×9) to 15 (Heart.png×7.5)
Troll Basher-Axe.png Troll Basher-Axe Damage changed from 21 (Heart.png×10.5) to 18 (Heart.png×9)
Now usable as an axe
Name is Troll-Basher Axe in snapshot
Ultraflame.png Ultraflame Damage changed from 18 (Heart.png×9) to 15 (Heart.png×7.5)
Void Sword.png Void Sword Damage changed from 9 (Heart.png×4.5) to 6 (Heart.png×3)
Vulcammer.png Vulcammer Damage changed from 24 (Heart.png×12) to 21 (Heart.png×10.5)
Name is Vulcammer Sword in snapshot

Greatblades and Scythes[edit | edit source]

All greatblades in the mod have been made to do melee damage instead of ranged. Scythes have been placed in the greatblades tab in creative mode. All greatblades and scythes have an attack speed of 0.76 in the snapshot.

Weapon Changes
Baron Greatblade.png Baron Greatblade Damage changed from 14 (Heart.png×7) to 19 (Heart.png×9.5)
Candy Blade.png Candy Blade Damage changed from 22 (Heart.png×11) to 29.5 (Heart.png×14.75)
Coral Greatblade.png Coral Greatblade Damage changed from 14 (Heart.png×7) to 19 (Heart.png×9.5)
Cotton Crusher.png Cotton Crusher Damage changed from 16 (Heart.png×8) to 21.5 (Heart.png×10.75)
Creepoid Greatblade.png Creepoid Greatblade Damage changed from 18 (Heart.png×9) to 24.5 (Heart.png×12.25)
Effect only works on full swing
Crystal Greatblade.png Crystal Greatblade Damage changed from 17 (Heart.png×8.5) to 23 (Heart.png×11.5)
Erebon Scythe.png Erebon Scythe Damage changed from 27 (Heart.png×13.5) to 36 (Heart.png×18)
Now will drain 4 (Heart.png×2) health from the player if the player doesn't have the correct amount of energy
God'sGreatblade.gif God's Greatblade Damage changed from 26 (Heart.png×13) to 35 (Heart.png×17.5)
Goofy Greatblade.png Goofy Greatblade Damage changed from 28 (Heart.png×14) to 38 (Heart.png×19)
Grandsword.png Grandsword Damage changed from 7 (Heart.png×3.5) to 9.5 (Heart.png×4.75)
Haunted Greatblade.png Haunted Greatblade Damage changed from 32 (Heart.png×16) to 43 (Heart.png×21.5)
Knight's Guard.png Knight's Guard Damage changed from 22 (Heart.png×11) to 29.5 (Heart.png×14.75)
Lelyetian Greatblade.png Lelyetian Greatblade Damage changed from 19 (Heart.png×9.5) to 25.5 (Heart.png×12.75)
Luxon Scythe.png Luxon Scythe Damage changed from 27 (Heart.png×13.5) to 41 (Heart.png×20.5)
Now does 4 (Heart.png×2) damage to the player if the player doesn't have enough energy
Lyonic Greatblade.png Lyonic Greatblade Damage changed from 16 (Heart.png×8) to 21.5 (Heart.png×10.75)
Noxious Greatblade.png Noxious Greatblade Damage changed from 16 (Heart.png×8) to 21.5 (Heart.png×10.75)
Pluton Scythe.png Pluton Scythe Damage changed from 27 (Heart.png×13.5) to 41 (Heart.png×20.5)
Now does 4 (Heart.png×2) damage to the player if the player doesn't have enough energy
Primordial Greatblade.png Primordial Greatblade Damage changed from 23 (Heart.png×11.5) to 31 (Heart.png×15.5)
Rosidian Greatblade.png Rosidian Greatblade Damage changed from 18 (Heart.png×9) to 24.5 (Heart.png×12.25)
Rosids are not present in snapshot
Royal Greatblade.png Royal Greatblade Damage changed from 22 (Heart.png×11) to 29.5 (Heart.png×14.75)
Runic Greatblade.png Runic Greatblade Damage changed from 19 (Heart.png×9.5) to 25.5 (Heart.png×12.75)
Selyan Scythe.png Selyan Scythe Damage changed from 27 (Heart.png×13.5) to 36 (Heart.png×18)
Now does 4 (Heart.png×2) damage to the player if the player doesn't have enough energy
Shroomic Greatblade.png Shroomic Greatblade Damage changed from 22 (Heart.png×11) to 29.5 (Heart.png×14.75)
Shyre Sword.png Shyre Sword Damage changed from 24 (Heart.png×12) to 32.5 (Heart.png×16.25)
Now swaps the position of the user and entity hit
Subterranean Greatblade.png Subterranean Greatblade Damage changed from 19 (Heart.png×9.5) to 25.5 (Heart.png×12.75)
Tidal Greatblade.png Tidal Greatblade Damage changed from 18 (Heart.png×9) to 24.5 (Heart.png×12.25)
Underworld Greatblade.png Underworld Greatblade Damage changed from 18 (Heart.png×9) to 24.5 (Heart.png×12.25)

Mauls[edit | edit source]

Mauls are a new class of weapon. They are melee weapons that do massive knockback to entities that are hit. They function similar to greatbades, but with the aforementioned knockback.

  • Crystal Maul
  • Horizon Maul

Bows[edit | edit source]

Bows in the mod can now use the tipped holly arrows, in addition to the regular holly arrow.

Weapon Changes
Predatious Bow.png Predatious Bow Arrows now have a 5% chance to cause a massive explosion on hit
Rosidian Bow.png Rosidian Bow Rosids are not present in snapshot
Shyregem Bow.png Shyregem Bow Damage changed from 15 (Heart.png×7.5) to 26 (Heart.png×13)
Skydriver Bow.png Skydriver Bow Acid is not present in snapshot
Sunshine Bow.png Sunshine Bow Damage changed from 28 (Heart.png×14) to 26 (Heart.png×13)

Guns[edit | edit source]

Most normal guns in the snapshot have unchanged stats, but some of them got new textures:

Shotguns[edit | edit source]

Shotguns are a new weapon class introduced in the snapshot. Guns in this class fire multiple bullets at once, yet only consume one ammo per fire. Shotguns consume spreadshots as ammunition.

The following guns are now classed as shotguns. With except of the demolisher, boulder, vivo, ginger blaster, amplifier and discharge shotgun, none of the guns in this category fired multiple bullets before the snapshot. Other changes to some of the guns are listed alongside it:

Snipers[edit | edit source]

Sniper rifles have received major changes in the snapshot. Scoping is now triggered by sneaking while holding the sniper. Scoping greatly increases the accuracy of a sniper, without the scope the bullet the sniper fires flies out of control. Snipers also have much more massive recoil while unscoped than while scoped. All snipers consume metal slugs as ammunition in the snapshot.

The player has the ability to walk around while scoped in the snapshot. Sharpshot armor grants a 30% damage increase to snipers (as opposed to the previous 25%). If the sniper is the mark maker or moon maker, it gets a 35% damage increase instead.

Sniper stats and abilities are unchanged in the snapshot, with exception of Mark Maker and Moon Maker - the 60% damage increase from sharpshot armor has been decreased to 35%. BayonetteSR now has an attack speed of 0.8.

Cannons[edit | edit source]

All guns classed as cannons do extra damage to armored enemies in the snapshot. All sticky bomber weapons have been classed as cannons.

Most cannons stats are the same, but some have changes:

Weapon Changes
Ancient Bomber.png Ancient Bomber Has a new texture
Ancient Discharger.png Ancient Discharger Has a new texture
Discharge Cannon.png Discharge Cannon Has a new texture
Boom Cannon.png Boom Cannon Has a new texture
Super Cannon.png Super Cannon Name changed to Super-Cannon
Ultra Cannon.png Ultra Cannon Name changed to Ultra-Cannon
Water Ballon Bomber.png Water Balloon Bomber Name changed to Water-Balloon Bomber
RPG Floro.png RPG Floro Name changed to Floro RPG
Boom-Boom.png Boom-Boom Name changed to Boom Boom

Blasters (Energy weapons)[edit | edit source]

Energy weapons have been named Blasters. There are only 18 blasters in the snapshot, including the animal blasters and sound cannons, apoco shower, atomizer, beamer, bone blaster, and illusion smg.

To use a blaster, player has to hold their use button. The player will recieve slowness effect, and blaster will auto-fire after some delay.

The Bee Blaster and Apoco Shower have new textures.

Staves[edit | edit source]

Staves no longer require the rune pouch to be fired. The player must simply have the required runes in their inventory.

  • The Water Staff will place water blocks upon hitting the target in this snapshot.
  • The Fungal Staff currently does not function.
  • The Formation Staff is absent from the game.
  • The Underworld Staff now only does 5 damage and drags targets to the ground.
  • The Moonlight Staff falling projectile is now summoned at the point where player is looking.
  • All staves that summon fallen projectiles have increased projectile speed.
    • Staves that fire multiple projectiles have random spread
  • Candy Staff doesn't deal damage anymore
  • Show Staff damage increases by 1 per enemy instead of 5.
  • Sun Staff orb now burns all enemies around it in large radius, exists longer and explodes after death.
  • Healing staves and staves that affecting enemies around cannot be used, if player's health is full/no enemies around.
  • Surge Staff strength boost increased from Strength II to Strength VI.
  • Runic Staff now opens the player's ender chest inventory on use, rather than dumping its contents on the ground.

Armor[edit | edit source]

All armor items have received a new texture. The following armor sets have received some other changes:


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