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Angler

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Angler
Angler.png
Health 45 (Heart.png×22.5)
Size Width: 0.75 blocks
Height: 1.1875 blocks
Damage 5 (Heart.png×2.5)
Environment L'Borean
Hostility Aggressive
Version 1.1
Living Sound
Hurt Sound
Death Sound
Item (Quantity) Rate
Copper Coin.png Copper Coin (5-13) 100%

The Angler is an aggressive melee mob from L'Borean.

Spawning[edit | edit source]

Anglers can spawn almost anywhere naturally in L'Borean. They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

Anglers can be spawned using /summon nevermine.Angler.

Drops[edit | edit source]

Anglers will drop 5-10 Copper Coins when killed. This cannot be increased with the Looting enchantment.

They will also drop 3 XP orbs when killed.

Behavior[edit | edit source]

Anglers will pursue players within 16 blocks of them. They cannot pathfind, and will always trying to go straight for the player. Anglers will always float on water, even if their target is below them.

Anglers will inflict Slowness II to all nearby players within 8 blocks of them on any axis. They are immune to knockback, and will regenerate 1 (Heart.png×0.5) health every tick when swimming in water.

Bestiary Entry[edit | edit source]

Resembling a two-headed blue walrus, the Angler roams the L'Borean coral fields aimlessly.

In a strange feat of evolution, it appears to have a bioluminescent growth protruding from above each of its heads. It's presumed that these growths were originally intended to lure potential prey when it lived underwater.

With it now being primarily a land animal however, its head growths don't have any known function.

Like most other two-headed, multi-tusked creatures, Anglers are aggressive and will attack on sight.

Its primary method of offense is to charge at the target and use its large tusks to pierce the flesh of its prey.