The eighth snapshot for 1.12.2 has been released. If you're played a previous snapshot, be sure to delete the aoa3.cfg file otherwise it will cause a crash.
Read about the snapshot hereDownload the snapshot hereDiscord


From Advent of Ascension Wiki
Jump to: navigation, search
Health 60 (Heart.png×30)
Damage 5 (Heart.png×2.5)
Environment Vox Ponds, Ancient Cavern
Hostility Aggressive
Version 1.1
Living Sound
Hurt Sound
Death Sound
Item (Quantity) Rate
Destruction Staff.png Destruction Staff 5%
Apoco Upgrade Kit.png Apoco Upgrade Kit 1%

The Alarmo is an explosive robotic mob that makes siren sounds.

Spawning[edit | edit source]

Alarmos can spawn naturally almost anywhere in Vox Ponds. In the Ancient Cavern, Alarmos can be spawned in by the boss Penumbra. They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

Alarmos can be spawned using /summon nevermine.Alarmo.

Drops[edit | edit source]

Alarmos have a rare chance to drop either a Destruction Staff or Apoco Upgrade Kit. Neither items can be increased with the Looting enchantment. They will also drop 3 XP orbs when killed.

Behavior[edit | edit source]

Alarmos will chase any player they see within 16 blocks. They cannot pathfind, and will always try to go straight towards the player. An Alarmo cannot go into 1-block wide gaps.

When they are within 2 blocks of the player on any axis (including through walls), they will instantly explode. Their explosions will do 8 (Heart.png×4) damage to unarmored players on Easy difficulty, 14 (Heart.png×7) damage on Normal difficulty, and will instantly kill unarmored players on Hard difficulty. The explosions will not destroy blocks, but any dropped items within 1 block of the explosion will get destroyed.

Alarmos are immune to knockback. They will always float on water, even if their target is below them.