Welcome to the official Advent of Ascension Wiki, a community project dedicated to providing information on the Advent of Ascension mod. The wiki currently has 1,975 articles and 4,463 files and is maintained by 17 active contributors from the community; everyone is encouraged to contribute.
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- Quick reference page - a list of templates used on the wiki (coming soon).
Official Version: 3.0.2 for Minecraft 1.12.2
Note that 1.7.10 worlds will not be compatible with 1.12.2.
Legacy Version: Tslat-1.1.3 for Minecraft 1.7.10
To download, click here!
Upcoming content can be viewed here.
About Advent of Ascension
Advent of Ascension (also called Nevermine; abbreviated as AoA) is a large action and adventure mod for Minecraft. The mod was created by Xolova, and is currently being developed by Scimiguy.
Advent of Ascension is an action-packed RPG-style mod with an enormous amount of content. Gameplay in the mod includes exploring 22 unique dimensions, each with its own generation, structures, mobs, blocks, and items. While traveling through the dimensions, the player can mine ores, locate structures, and battle entities with unnatural abilities.
The player can gear up in one of the mod's many armor sets, most having a special ability granted to the player when worn. One may also choose between an enormous selection of weapons, ranging from swords, to ranged weapons, such as bows, guns, and special staves. With the new gear in-hand, the player can potentially battle one of the mod's 34 bosses.
Along the way, the player can also train various skills, which will ultimately grant access to new areas of the game, and give the player access to new items or resources.
The mod adds over 1000 new sound effects and music.
For more information, check out the official CurseForge page, the Discord server, the Minecraft forum thread, or the Github page.
- AoA 3.0 was released on 22 February 2019.
AoA 3.0 updated the mod to Minecraft version 1.12.2, and made several rebalancing changes. Brief synopsis of changes/fixes:
- Many textures (including all armor textures) and IDs were changed. See 3.0/Texture changes for a list of texture changes, and 3.0/Id changes for ID changes.
- Many weapons were rebalanced; see 3.0#Weapons for a list of balancing changes.
- Added mauls, a new class of melee weapons that deal massive knockback.
- Added shotguns, a class of ranged weapons that fire multiple bullets at once.
- Sniper bullets now travel much faster, and players have the ability to walk around while scoped.
- Cannons now do extra damage to armored enemies.
- Staves no longer require the Rune Pouch to be fired; the player can have the runes in their inventory.
- Many armor protection values and full set bonuses were changed; see 3.0#Armor for a full list of changes.
- Added three new enchantments: Form, Greed, and Brace.
- Skills can now be trained up to level 1000; levels above 100 are purely cosmetic and have no gameplay effect.
- Some mobs are now classified as arthropod or undead, allowing the Bane of Arthropods and Smite enchantments to work against them.
- Hunter mobs now indicate whether the player has a high enough level to damage them.
- Full moon event now displays a message in chat.
- The Haven's Guardian Tower structure was changed to contain multiple floors with mob spawners.
- Haven and Celeve have bigger islands.
- Lunalus no longer has a water/bedrock layer.
- The Rune Pouch, Formation Staff, Krasaun's Dawn, and Campfire were removed.
- Fragment Temples have been temporarily removed.
- The Hermetism and Robbery skills were replaced with Alchemy and Engineering, although they are currently untrainable.
- Added a Modding API, which allows other mods to interact with AoA in a more direct way.
For a complete list of changes/fixes in the 3.0 update, see 3.0.
- Information on blocks that are used in world generation or for decoration.
- Food and Farming
- Food that can obtained to fill hunger and crops that can be farmed for many useful purposes.
- Items that deal damage in various ways.
- Items that allow you to harvest different sorts of materials.
- Items that provide defensive stats and bonus status effects when worn.
- Items that grant temporal buffs at the cost of soul power.
- Items that have a chance of granting special rewards.
- Items used for crafting, trading and more.
- Valuable enchantments players can put on their gear.
- Progress Guides
- Simple guides on how to survive and progress effectively in Advent of Ascension.
- Ancient Teleportation
- Information on how to create and light a portal to different dimensions.
- Information on the various minigames the player can play.
- Resource Systems
- Different resources used to aid the player.
- Skills the player can train, which grant various rewards.
- Special events that take place at day or night, where special mobs can spawn.
- XP Table
- A table demonstrating the total and required experience for leveling up skills.
- Information on the mod's configuration file.
- Official links
- The main Minecraft website to get the game!
- The mod's official CurseForge page.
- The forums for support queries and suggestions regarding Advent of Ascension.
- Chat about the mod here!
- Report bugs or make suggestions here.
- A page showing the many different updates that have occured to the mod.
- Planned features
- Information about content planned to be added can be found here.
- Mentioned features
- Information on content originally mentioned by Xolova, but current status is in-question.
- Removed features
- Information on features that existed in the mod in the past, but do not exist in the current version.
- Unused features
- Information on features that were either planned for the mod, but scrapped, or other unused content.
- Modding API
- Information on how Advent of Ascension allows other mods to directly interact with it for added features.
Changes to the main page can be made on the editcopy.