The mod developer has officially decided that the mod was going to 1.15.2! If you still want to read the document detailing what could happen in regards to updating the mod to Minecraft 1.15, you can find it here. You can also voice your opinion on Discord.

As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.


From Advent of Ascension Wiki
Jump to: navigation, search
Release date 18 June 2020[1]
Download Download
Previous version 3.3.1
Next version 3.3.3

This page is a WIP

3.3.2 is a minor update.

Additions[edit | edit source]

Items[edit | edit source]

Advancements[edit | edit source]

Configuration[edit | edit source]

  • Added a config option to allow one to disable the materials of the IndustrialCraft2 integration.
  • Added a config option for compressor recipes. Compressor recipes that were previously under the extractor recipes config option are now toggled by this option.

Third-Party Mod Compatibility[edit | edit source]

  • Added new some recipes.

Changes[edit | edit source]

Blocks[edit | edit source]

Changed the textures of the following blocks:

Items[edit | edit source]

Bows[edit | edit source]

The following textures were changed:

Cannons[edit | edit source]

Bozo Blaster
  • No longer has a 33% chance to not consume ammo.

Staves[edit | edit source]

Moonlight Staff
  • Changed the texture.

Entities[edit | edit source]

  • No longer produces extra bombs after being defeated.
  • The Weakness amplifier of the Weakness effect applied when attacking entities was reduced from 3 to 2.
  • No longer produces extra bombs after being defeated.
Fake Pigman
  • The step sound of Fake Pigman now sounds like the footsteps of Zombie Pigman.
  • No longer produces extra explosions after being defeated.

Armor[edit | edit source]

Fungal Armor
  • The radius that can be affected by the armor has been changed from 3 blocks to 5 blocks.

Configuration[edit | edit source]

Hardcode Mode
  • Now only reduces one level in a random skill instead of all skills.
  • Now when enabled, will cause all mobs to have double health, do 50% more damage, and have 25% more armor. Most weapons will also now do 25% more damage.
IndustiralCraft2 Integration
  • Compressor recipes that were previously under the extraction config option are now under the compressor config option.

Third-Party Mod Compatibility[edit | edit source]

  • Changed the consumeResource function to use floats instead of integers.
  • The runium chunk extractor recipe was changed.

Fixes[edit | edit source]

  • Fixed statues rendering outside of one inventory space.[2]
  • Fixed a bug where blasters showed only needing 1 energy to fire.[2]
  • Fixed a bug where Friendly Creepers would get damaged by their own explosions.[2]
  • Fixed a bug where an additional Skele-elder spawned during Skeletal Army's 7th wave.[2]
  • Fixed a bug where the Charger, Torn Cloth and Limonite Rod materials were not showing as being from Advent of Ascension.[2]
  • Fixed a bug where Rammerhorn was using an incorrect loot table.[2]
  • Fixed a bug where the Evil Pressure trait was causing a crash.[2]
  • Fixed a typo in the Tinker's Construct material config option.[2]
  • Fixed a bug where a word in the doVerboseDebugging config option was misplaced.[2]
  • Fixed a bug where the Reaper Reaper advancement would be activated from defeating normal Web Reapers.[2]
  • Fixed a bug where weapons with the Curse of Greed did not need to have more than one ammo in order to be used.[2]

References[edit | edit source]